KebabEditor
KebabEditor is a desktop 3D level editor with typed, object-oriented archetypes. Place objects, attach colliders, triggers and lights, and save everything as a regular glTF file.
Get startedKebabEditor is a desktop 3D level editor with typed, object-oriented archetypes. Place objects, attach colliders, triggers and lights, and save everything as a regular glTF file.
Get startedGameplay data is a real object with typed, defaulted parameters, not loose custom properties. It is saved into the standard glTF extras, so a level stays valid JSON.
Free-flight camera, grid, lit meshes and textures, a move, rotate and scale gizmo with grid snapping, greybox primitives and a placement ray.
Edit the selected object's transform and every archetype parameter in the Inspector pane, with undo and redo for scene edits.
Import glTF and GLB models, and draw a whole other scene in place of an object with a prefab reference.
An Asset Explorer, scenes that open in their own windows, and a kebab-project.json that scopes which folders belong to the project.
Run the level with a capsule actor and simple physics, see triggers light up, and review the path of every run.