Viewport and objects

The viewport is where you look at and edit the scene.

Camera

ActionHow
Look aroundDrag with the mouse
MoveW A S D
Up and downSpace and Ctrl
Speed upHold Shift
DollyMouse wheel

Selecting and transforming

Click an object or its icon to select it. The gizmo has three modes: 1 move, 2 rotate and 3 scale. Press Ctrl+Shift+G to snap to the grid. The grid step comes from a Snap Distance object in the scene, or defaults to 0.5.

Adding objects

ObjectShortcut
Greybox boxCtrl+B
Greybox sphereCtrl+Shift+B
Import a glTF modelCtrl+I
Empty, player start, lightsEdit menu

Placement ray

Ctrl+Shift+P starts a placement ray that spawns objects on surfaces. The mouse wheel changes the distance, Alt ignores surfaces and Esc leaves.

Icons

Every archetype on an object is drawn as a billboard icon. Several icons are arranged in a pyramid. Empty objects get an icon too, so they stay selectable. Toggle them in View > Show icons.

Panels

Press N to hide or show the Inspector, and T to hide or show the bottom panel with the Asset Explorer and Logs. The viewport takes the freed space, and showing a panel again puts its divider back where it was. The same check boxes are in View > Show side panel and Show bottom panel. You can also drag a divider to bring a hidden panel back.

Undo and redo

Ctrl+Z and Ctrl+Y undo and redo scene edits while the viewport has focus. Undo is disabled during a playtest.

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