Built-in archetypes

Ids, parameters and defaults of the built-in archetypes.

IdSingleParameters (default)
model_refyespath
prefab_refyespath
collider_boxnosize (1, 1, 1)
collider_spherenoradius (0.5)
triggernosize (1, 1, 1)
point_lightyescolor (white), intensity (1000), range (10), shadows (false)
dir_lightyescolor (white), intensity (1), shadows (false)
spot_lightyescolor (white), intensity (1000), range (10), inner_angle (25), outer_angle (35), shadows (false)
player_startyesrun_speed (6), jump_height (1.5), gravity (25), radius (0.35), height (1.8)
snap_distanceyesdistance (0.5)

Notes

  • model_ref draws a glTF model in place of the object. prefab_ref draws a whole other scene file, and prefabs that contain themselves are rejected.
  • Missing models and textures are shown as a visible placeholder.
  • collider_box and trigger are sized in the object's local space and follow its transform.

Edit this page on GitHub