Built-in archetypes
Ids, parameters and defaults of the built-in archetypes.
| Id | Single | Parameters (default) |
|---|---|---|
model_ref | yes | path |
prefab_ref | yes | path |
collider_box | no | size (1, 1, 1) |
collider_sphere | no | radius (0.5) |
trigger | no | size (1, 1, 1) |
point_light | yes | color (white), intensity (1000), range (10), shadows (false) |
dir_light | yes | color (white), intensity (1), shadows (false) |
spot_light | yes | color (white), intensity (1000), range (10), inner_angle (25), outer_angle (35), shadows (false) |
player_start | yes | run_speed (6), jump_height (1.5), gravity (25), radius (0.35), height (1.8) |
snap_distance | yes | distance (0.5) |
Notes
model_refdraws a glTF model in place of the object.prefab_refdraws a whole other scene file, and prefabs that contain themselves are rejected.- Missing models and textures are shown as a visible placeholder.
collider_boxandtriggerare sized in the object's local space and follow its transform.